import React, { useState, useEffect } from 'react'; import { Backpack, Paintbrush, FolderOpen, Map, Settings, Search, X, Zap, Hammer, Globe, ChevronRight, Upload, Heart } from 'lucide-react'; // --- Mock Data --- const HOTBAR_ITEMS = [ { id: 1, icon: '🧱', name: 'Brick', count: 64 }, { id: 2, icon: '🪵', name: 'Wood', count: 32 }, { id: 3, icon: '🪨', name: 'Stone', count: 12 }, { id: 4, icon: '🪜', name: 'Ladder', count: 5 }, { id: 5, icon: '🚪', name: 'Door', count: 2 }, { id: 6, icon: '🔦', name: 'Torch', count: 15 }, { id: 7, icon: '⚔️', name: 'Sword', count: 1 }, { id: 8, icon: null, name: null, count: 0 }, { id: 9, icon: null, name: null, count: 0 }, { id: 0, icon: null, name: null, count: 0 }, ]; const CREATIONS = [ { id: 1, name: 'Chaos Town Hall', likes: 120, tags: ['Structure'] }, { id: 2, name: 'Underground Base', likes: 45, tags: ['Base'] }, { id: 3, name: 'Hello Kitty Pixel Art', likes: 890, tags: ['Art'] }, ]; const WARP_LOCATIONS = [ { id: 1, name: 'Spawn Point', type: 'Public' }, { id: 2, name: 'Chaos Town', type: 'City' }, { id: 3, name: 'Deep Mines', type: 'Adventure' }, { id: 4, name: 'Cloud City', type: 'Sky' }, ]; // --- Components --- const Tooltip = ({ text, children }) => (
{children}
{text}
); const WindowBase = ({ title, icon: Icon, onClose, children }) => (
{/* Header */}
{title}
{/* Content */}
{children}
); const InventoryWindow = ({ onClose }) => (
{Array.from({ length: 25 }).map((_, i) => (
{i < HOTBAR_ITEMS.length && HOTBAR_ITEMS[i].icon ? HOTBAR_ITEMS[i].icon : ''}
))}
); const PaintWindow = ({ onClose }) => (
Tools
{['Brush', 'Fill', 'Eraser', 'Picker'].map(tool => ( ))}
Palette
{['#ef4444', '#f97316', '#eab308', '#22c55e', '#3b82f6', '#a855f7', '#ec4899', '#ffffff'].map(color => (
))}
Canvas Preview
); const CreationsWindow = ({ onClose }) => (
{CREATIONS.map((creation) => (
🏗️
{creation.name}
{creation.tags.map(tag => #{tag})}
{creation.likes}
))}
); const WarpWindow = ({ onClose }) => (
{WARP_LOCATIONS.map((loc) => ( ))}
); // --- Main App Component --- export default function App() { const [activeSlot, setActiveSlot] = useState(0); const [activeWindow, setActiveWindow] = useState(null); // 'inventory', 'paint', 'creations', 'warp' const [bgImage, setBgImage] = useState(null); const toggleWindow = (windowName) => { setActiveWindow(activeWindow === windowName ? null : windowName); }; const handleImageUpload = (e) => { const file = e.target.files[0]; if (file) { const reader = new FileReader(); reader.onload = (e) => setBgImage(e.target.result); reader.readAsDataURL(file); } }; return (
{/* Background Layer */} {bgImage ? (
) : (
🎮

To see the UI overlay on your game, upload the screenshot you provided.

)} {/* Overlay: Gradient for visibility */}
{/* --- UI LAYER --- */}
{/* Top Bar */}
{/* Top Left: Chat / Notifications Area Mockup */}
System: Welcome to Chaos Town!
Wizirdi: anyone got extra wood?
{/* Top Right: System Menu */}
{/* Center Windows Area (Pointer events through) */}
{activeWindow === 'inventory' && setActiveWindow(null)} />} {activeWindow === 'paint' && setActiveWindow(null)} />} {activeWindow === 'creations' && setActiveWindow(null)} />} {activeWindow === 'warp' && setActiveWindow(null)} />}
{/* Bottom Bar Area */}
{/* Left Action Cluster */}
{/* Center: HOTBAR */}
{/* Hotbar Slots */}
{HOTBAR_ITEMS.map((item, index) => { const isActive = index === activeSlot; return ( ); })}
{/* XP / Level Thin Bar (Optional aesthetic) */}
{/* Right Action Cluster */}
); }